Clash Royale tier list: Raking every card in the game
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Every card ranked on our Clash Royale Tier List

Happy Birthday to Clash Royale! What’s the best way to make a tribute to this great game than to rank all of the cards in a Clash Royale tier list! This successful mobile game has been out for a little over 5 years now, and it seems it isn’t going anywhere. Back in the day, the game was extremely different. You had to use coins to play, there were huge 10,000-gem tournaments, and there weren’t any legendary cards in the game.

Fast forward to 2021, and now there are over 100 cards available in Clash Royale. Some cards are too overpowered, and some others need some love from Supercell immediately, but today, we’ll do our best to rank every single card in the game. We know the Clash Royale community won’t agree with our rank, but then again, it’s hard for the community to agree on anything. But that’s part of any passionate gaming community.

Here’s our ranking of every card available in a Clash Royale tier list.


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1

Spell cards

Spells have always been polarizing in Clash Royale. Losing because your opponent did nothing but spam spells cards to your tower can be annoying, to put it lightly. Throughout the game’s history, spells’ tower damage has been nerfed significantly. And some spells like earthquake needed a separate nerf, and they’re still strong in the game.

Still, they’re part of the game, so upgrading the best spells will help you a long way on battles in the arena.

S Tier Spells

Eathquake

Fireball

Poison

The Log

Tornado

A Tier Spells

Zap

Giant Snowball

Barbarian Barrel

Arrows

Royal Delivery

Rocket

B Tier Spells

Lightning

Freeze

C Tier Spells

Rage

Clone

D Tier Spells

Mirror

2

Win Conditions


Talking about win conditions can be confusing, especially because players don’t often agree on what a win condition is. However, for simplicity’s sake, we’ll rank them based on what we think and what Royale API considers a win condition.

S Tier Win Conditions

Balloon

Wall Breakers

Miner

Royal Giant

A Tier Win Conditions

Electro Giant

Mortar

Hog Rider

Graveyard

Lava Hound

Elixir Golem

Golem

Goblin Giant

B Tier Win Conditions

X-Bow

Sparky

Skeleton Barrel

Ram Rider

Giant

C Tier Win Conditions

Goblin Barrel

Battle Ram

D Tier Win Conditions

Three Musketeers

3

Air Troops


One thing’s for sure. If you don’t have anything to battle against them, you’re going to lose. Whether it is the always viable Baby Dragon or the sometimes annoying bats, you need to have something in your Deck to counter these air cards.

S Tier Air Troops

Bats

Baby Dragon

A Tier Air Troops

Flying Machine

Skeleton Dragon

Mega Minion

Electro Dragon

B Tier Air Troops

Inferno Dragon

Minions

C Tier Air Troops

Minion Horde

4

Buildings


There are many types of buildings in the game, and some of them are bad for the sake of the game. Others are in desperate need of attention from Supercell—I’m looking at you, furnace.

S Tier Buildings

Bomb Tower

A Tier Buildings

Goblin Cage

Tesla

B Tier Buildings

Tombstone

Inferno Tower

C Tier Buildings

Goblin Hut

Elixir Collector

Barbarian Hut

D Tier Buildings

Cannon

Furnace

5

Troops


Last but not least, ground units, which is almost every card in the game. We’ll mention every card that’s left on the list. From the powerful Knight to the forgotten Fire Spirits, these are all the troops left ranked.

S Tier Troops

Knight

Electro Spirit

Fisherman

Ice Golem

A Tier Troops

Bandit

Dark Prince

Skeletons

P.E.K.K.A

Mega Knight

Lumberjack

Ice Spirit

B Tier Troops

Prince

Giant Skeleton

Royale Ghost

Goblins

Goblin Gang

Royal Recruits

Mini P.E.K.K.A

Valkyrie

Barbarians

Battle Healer

C Tier Troops

Elite Barbarians

Rascals

Night Witch

Heal Spirit

D Tier Troops

Skeleton Army

Guards

Fire Spirits

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